Special edition x wing


















Customize your DOSBox settings and install options of the game to get the best sound and proper gameplay experience. This is not a regurgitation of. View videos. Jr Light Warrior. Orbello Davide. Not much to show with X-Wing yet. Not a priority for modders. But this one is still good enough to make the game playable. I remember the game well. How unforgivably hard it was if you. By combining the exciting space combat with cut scene story elements and the interactive iMUSE music system, X-Wing created an environment that recreated the atmosphere of the original trilogy 's space battles.

The game was split into three tours of duty which followed on from each other, though the player was free to tackle them in any order. The first two tours had twelve missions each, while the third had fourteen missions. Echoing the Alliance's hit-and-fade strategy, the majority of missions are concerned with protection, salvage, intelligence gathering and ambushing Imperial capital ships where feasible.

Apart from the tour of duty missions, players could explore the Pilot proving grounds to train and augment their scores on each of the three available ships, X-wing, Y-wing and A-wing; they can also fly 18 "historical missions" at the Rebel Combat Training Facilities for each ship, before beginning the standard scenarios.

They could also examine ship schematics and review mission films that can be recorded in the memory cache during the missions, and afterwards saved to disk. There was also a Tech Room that displayed schematics of the ships in the game, naming many of the ships' systems and the companies that manufactured them.

The cutscenes were usually composed by screenshots taken from instances of the movies but combined to make a new narrative. Players assume the role of Keyan Farlander of Red Squadron , a Rebel pilot who served in Independence and fought in a number of key battles before, during and after the Battle of Yavin. The tour ends when Rebels with hidden explosives destroy the Imperial -class Star Destroyer Invincible , which led the Operation.

This Tour has two more missions, which occur on the Death Star. In the Death Star missions, the player assumes the role of Luke Skywalker. Expansion 1, Imperial Pursuit : The evacuation of Yavin 4 and the search for a new secret location for a new base.

The Rebels must resist growing Imperial pressure and the new Interdictor Cruiser. Expansion 2, B-Wing : Production of a new craft, the B-wing starfighter , and its delivery to the Rebellion.

Bonus missions included in this edition included historical missions, as well as "new" missions. One historical mission is set after the Battle of Hoth , suggesting all of the current ones are also set after Hoth. The faster the target is moving the further out you aim. Always dog-fight with lasers charging at the enhanced setting. Your lasers run out very quickly with continued fire and there is nothing worse than getting into a great position behind an enemy and then not having the ammo to finish them.

Using F9 to keep your lasers charging higher during the dogfight will mean you are well placed to capitalise on a shooting opportunity. Although you lose some speed your shields and the general poor aim of the enemy will see you through- just remember to avoid flying in a straight line when in combat!

Keep moving and turning. Never use missiles in a dog-fight with Ties. Missiles run faster than any craft and cannot turn as fast as star-fighters. You will find that Imperial Ties of all types will jink around and never fly in a straight line when in a dog-fight. So even if you manage to get a target lock for a missile shot it will nearly always miss. Missiles of all types are best used for craft flying in a straight line, such as Tie Bombers on a bombing run where they are ordered to attack another target rather than you or slow moving craft like freighters, Frigates etc.

Using fire linking X to increase the number of laser bolts fired at a time. This technique can be useful when fighting imperial craft. For standard Tie Fighters, two laser bolts at full charge are enough for a kill, so if you fire link your lasers then you only need to hit them once. In a dogfight against multiple ships this speeds up the time it takes to get kills and allows you to take multiple flights of enemy fighters out quicker.

Firing rate decreases in fire-linked mode but since you should be watching for a fire solution not firing blind this should be OK. Hang around at the end of missions for big prizes! This can be risky but you can earn the Kalidor Crescent medal for outstanding flying in your very first mission in tour one.

There will be twenty or so waves sixty ships for you to take on, keep fighting until you get bored 15 mins for me and then hyper away when you get the chance. Bingo, you will score enough points to qualify for the Crescent medal and be rewarded with a little ceremony. You can pull this stunt on the second mission in the first tour too to get upgrades for your Kalidor Crescent like a bar on a medal. There are other missions where you can do this too.

Also, your rank will go up based on your score! Also, it is great dog-fighting practice. Kill your buddies for more points. This sounds a bit harsh but once you have completed a mission then you can kill friendly craft before hitting hyperspace. Rebel fighters can be worth a lot of points if you are trying to get promotion. Just remember to check you have received the mission completed message before doing it. Target the Tie Bombers first. There are quite a few fiendish missions where you and your Rebel mates are tasked with escorting or protecting slower or weaker craft.

Often the empire will through a load of Ties at you, do not get bogged down with these. In almost all cases this will be a diversion, and you can bet a wave or two of Tie Bombers will be coming in, sometimes from a different direction. Make sure you target these Bombers first since they will be using missiles and if they get them away at their targets the craft you are supposed to be protecting then you are doomed to fail the mission. If you are having issues with Tie Fighters chasing you and preventing you from taking out the Bombers then you can ask your wing men if you have any to help.

Hitting Shift A when targeting a Tie will direct your wing man to attack that ship, leaving you to focus on the Bombers. Scores in X-Wing might seem unimportant when you start playing and for sure the main objective of the game is just to complete missions.

However, Tour mission scores lead to rewards so getting the best possible score means you will get more from the game. It would be great to hear from people who have!? Points subtracted regardless if they hit for: Each laser or ion bolt fired: -1 Each missile fired: Losing your star fighter: nearly always results in your death so avoid this Achieving Rank X-Wing keeps a running total score for your active Tours of Duty and at certain score levels you get awarded a rank.

Historical missions and obstacle course scores do not count. Ranks are denoted by your ranking title and your uniform will show the appropriate shoulder pips. Ranks are awarded when you achieve a total of: Officer: achievable in Tour 1, mission 1 by hanging around to take on Ties Lieutenant: Captain: Commander: General: Kalidor Crescent medal: The Crescent is awarded in a cut-scene ceremony with Mon Mothma if you successfully complete an exceptionally high scoring Tour of Duty mission.

The medal and it's upgrades will appear on your uniform merits. Once you achieve the basic medal you need to exceed the score for each upgrade in turn.

Mission scores needed to achieve the medal and it's upgrades: Main medal: Bronze Cluster: Silver Talons: Silver Scimitar: Golden Wings: Diamond Eyes: Tour Medals In addition to the Crescent you will be awarded a medal for each Tour of duty you complete, medals will appear on your uniform merits. Frankly the cut-scenes in the Special Edition all look pretty terrible due to the very low resolution of the original artwork from the release which was never properly updated in later versions.

The Special Edition also has a number of other changes compared to the original and versions of XWing, this list isn't exhaustive: The original X-Wing was designed to run at x VGA and frankly is almost unplayable now and seriously only for retro geeks. X-Wing has some numerous improvements over with enhanced ship models with improved texture detailing. This later version also has the edge over its older siblings as it can utilise 3D graphics acceleration which in turn leads to more customisation options, more on this later in the guide.

The 'love it or hate it' iMuse midi in-game soundtrack from the original version which dynamically changed according to how well you were doing in a mission has gone in favour of an orchestral Redbook version based on recordings of the Star Wars movie scores.

This Redbook version loops and just has a basic changes in track compared to your performance- completing mission successfully is one example. Some argue that this is a big deal since iMuse was part of the gaming experience of the original X-Wing. True, but most users never get the best midi quality which seriously detracts from the experience. The original iMuse score can be made to sound OK with careful configuring of the Midi emulation and use of sound fonts on a modern Win 10 PC but the standard Soundblaster midi setting sounds really dated and a bit comical to modern gaming ears.

A lot of people want the nostalgia of a Midi sound track but personally I find the orchestral version with the Special Edition is just so evocative of the Star Wars experience that I can forgive it loops and doesn't follow the action in the same way as iMuse.

You cannot enable the Midi version in the Special Edition so you are stuck with silence or the movie score which is not that much of a hardship. Your property was freely available and that is why it was published on our website.

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