The story follows stress on how the squad members escape the torturous situations to complete the mission—hand intelligence to their base. The sequel to Battlefield 3 was constructed on a fictional story after 6 years of War of Battlefield 4 is built using Frostbite 3 engine, which enables a more realistic environment with enhanced user experience. You can even download a PS3 emulator to play on your PC or any game that you want.
Multiplayer mode is always recommended as it does not end with user experience or turns salty, as it might get in a story mode single-player in any game. But as far as Battlefield 4 is concerned, it contained some glitches that have caused users to deviate a little from single-player mode and praise the online multiplayer mode. Either freeze on Pic1. Fixed lag, check emulator configuration. Use custom config to fix terrain rendering and collision detection and to fix clouds wrong shader.
Everything else performs normally. KOF98 Emu fails to load past title screen. Use custom config to fix terrain rendering. Clouds using shaders have the wrong shader applied, upscaler issue, remove up2x2 render to fix. Works with both several Emulators. Memory card saved files only with Rogue Emulator. Homebrew ISO has substantial performance issues unless you use official game fixes from "Samurai Shodown Anthology", where it's perfect afterwards.
Works fantastically using Jak emulator and config fix for flickering models. With Jak, the game works very well on Original PS4. Config Available. Full Fix. With jakv2 emulator, the screen goes black after the titlescreen. Fully works. Rogue Emulator doesn't load past Atari logo. Black Screen in phone cutscene but playable. Rogue Emulator doesn't have this graphical glitch. No noticeable issues, plays great. Saving and Loading works. Custom made pkg have issues with mipmaping on far rendered textures, that are fixable by using custom config.
Get You! Big problem. Many graphical glitches in interface, but during gameplay no problem. So, due to problems with the interface it is impossible to play.
Jakv2 emu freezes when the game starting up. Some very minor slowdown at certain points, usually when in a position to see the entire battle arena at once.
No issues. The game crashed after the 3DO Logo with Jakv2 emulator. Works Perfectly. Use psychonauts v2 emu. Works fine.
With Rogue emulator, the screen goes black after you reach the titlescreen. Just remap accelerate to triggers or the car would have accelerating issues. Substantial graphical corruption, missing characters, missing textures. Tried on various emulators, tried with clutmerge enabled. No go. Even you can observe the bats sound during the black screen of death. Jak Emulator refuses even to load and crashes while loading. Before you can load the title screen, the game freezes with KOF98 Emulator.
Major issues such as audio stuttering and low fps. Jak emulator freezes before the game starts, and japanese version still not working on both Rogue and Jak Emulators as well. Also slight skybox corruption in the corners. Unplayable in Jak emu due to much worse performance.
Screen constantly jitters up and down due to interlacing. Menus work fine, but the game freezes when the song starts. Game starts and launches perfectly into the main menu, but then immediately crashes when trying to play a new game on the first level, although the textures and everything was looking nice PAL version runs perfectly, no issues noticed.
Some Lag issues and graphical glitches. With Jakv2 emu, the screen turns black before you can reach the titlescreen. Some little sound problems but playable and white outline in the corners and around some characters in NTSC versions. Works great on Jak emu. Some minor title screen font corruption, applicable to both EU and NA versions, though utterly inconsequential to game itself.
Some Lag issues and graphical glitches without official patches. Hattrick vs Golloway Bug in both rogue V. Aside from a small texture issue that affects the Start, Checkpoint, and Finish markers, the game runs absolutely flawlessly.
Use config to fix white parts. Minor issues like a weird pink faded line 1 inch width full height on left side of the screen besides that the game runs good. PAL version freezes before race randomly. Patched glitches and lag issues, please refer Emulator config for more help. Lots of graphics issues with stretched polygons appearing across the screen when camera is near walls. With Jakv2 emu, the screen is almost completely black. It is very hard to see whats going on. Require config file to fix rendering, and physics, there are still some issues with steering, and FMV.
Else works fine. Require config to boot. Emulator config. Hesitant to list this as minor issues as the game itself looks and runs fantastically, however the main menu screen stalls periodically for a few seconds.
Occasionally, parts of Crash's model become semi transparent. US: Sometimes the game will crash when loading but very rarely, Crash is semi-transparent, has a tiny bit of slow down when there is too many boxes or Wumpa Fruit on screen and minor LOD fade visual glitches.
Game runs at incredibly slow framerate, even in the main menu. Crash's model has some visual glitches too. FMVs are horribly rendered to the point that they look like clown vomit epilepsy warning. Game then locks at a black screen as soon as it starts with sound effects still playing in the background. High Language Barrier. With Jakv1 emu, the game crashed after the PS2 bios intro.
Require config file [1] JakX emu used. Require config file to fix black screen, new patch added full sound effects support. NTSC-J version freezes before starts. There is a black bar at the bottom of the screen - doesn't affect gameplay at all.
It has sometimes little framedrops, but playable. Use: Emulator Configuration in order to avoid graphic issues caused by upscaler. The game works fine. Low frame rate. No issues aside from framerate due to objects on screen this happens on original hardware as well. Same issues as Infinite World; random hard locks during combat. Will test on different emulators. PAL Version had minor graphical glitches, it doesn't display correct life bar, ki charge, attack charge and companion charge.
Tested with Jak v2 emulator, still random freezes like budokai 3, it seems like if u only play the map " Hyperbolic Time Chamber " u dont get any freeze, so I think it has something to do with the maps, because u cant get kicked out of this map like in others.
Fix for shadow bug Emulator Configuration. Game still needs fixes for minor graphics issues. Has FPS drops in battles against some kinds of monsters later in the game. A lot of audio stutter and scratching due to slow speed. Much better speed than Drakengard, probably full speed, though has some minor graphics issues and - what makes this major - objective items are invisible. Some graphical glitches. Included in Japan by the Simple Series Vol. Kenka Grand Prix, Drive to Survive. This game does not seem to reset after you complete the final Mission.
GTA 3 v1 Emulator stops to the Atari logo due to few beggining. Same as Driver 3 with Jak emulator, however no graphical glitches observed as such. Rogue emulator throws unhandled pagefault error and Japanese version crashes on Jak and Rogue emulator as well. Cannot progress through the chain tactics portion of the tutorial, menu option to chain does not appear. Shin Sangokumusou 2 in Japan - Info.
Tried on Jak and Rogue. Freezes after PS2 logo screen, game requires specialised hack. Unknown PS2emu equivalent. To boot past PS2 logo, and fix severe graphical issues, use config file. On a side note, there was no issues otherwise. The game boots with jakv2 emulator. JakV2 gives black screen after the first cutscene. Really bad slowdown, graphics appear to render perfectly. Requires RogueV1.
Seemingly perfect using Jak emu. Absurd graphic patterns severe graphical glitches observed throughout, which makes the game unplayable. Tested with Jak and Rogue emulators. No major issues encountered. Strange small texture glitches pertaining to shadows from vehicles whenever the camera is in close proximity. Also a thin white line about 5 feet in front of player vehicle that wraps around the entire terrain. No framerate or other texture issues. Custom config fixes model glitchs. Major graphical issues, screen keeps flashing, missing special effects, missing cutscene videos, missing examination results grey screen on many screens.
Perfect, no issues whatsoever. Looks great, runs great on Roguev2 emulator, freezes on many others - including Jak. Some minor polygons vanish at edge of screen due to widescreen patch. Game is fully working now , fixed lag during cutscenes; see here for more details Emulator Configuration. No issues of note, unpassable door glitch fixed with special config.
Check Emulator Configuration for further information. Slight flickering during tutorial and shark level lighting bug? Known in Japan as Simple Series Vol. Check Emulator config details. Most of the glitches were patched, however the game lags few times during cutscenes as well and gets back to normal. Recommended settings in-game must be enabled : Progressive Scan and Widescreen. Ghost cars are solid and not transparent on Rogue V1 emu. Major graphical issues occur on Special Stage Route 11 and the B-6 License Test on Rogue V1 emu which can only be fixed by restarting the game however they can still be completed regardless.
Minor graphical glitches but good FPS. For NTSC go for p resolution, it's great. Flickering lightning, when using a custom image file without official patches - Customized Emulator Configuration File might be helpful. Clamping the size fixes the crash in PCSX2. Unknown if this is the issue. The freezes when about to start a game of career and quick play. Unsure about when it is finished. Cannot use a PS4 guitar either you must use the controller.
With Jakv2 emu, the game hangs at the PS2 bios intro. Game freezes while loading on the title screen. Only plays Activision developer and publisher cinematics at the beginning. Plays perfectly on Roguev2 emulator, freezes on Pic1. Plays perfectly except for some broken text during videos. Frame drops into the 20s, might be due to emulation. I run a Spanish copy of this game, and with a few compatibility tweaks runs perfectly. It works , the only thing you need to know is the game will lag in some scenes , but it is still playable.
Seemed to run fine, minor shadow casting issues but nothing intrusive, however the screen goes black after you get hit by a monster and it doesn't recover. Audio continues. Hellish freezes of sound and fall fps when monster appears.
SCES plays absolutely fine, no major graphical issues whatsoever. Some minor slowdown in city during heavy traffic. Game crashes while loading, before going to main menu. Tested Jak and Rogue emulators for both versions. Jak emulator crashes while loading and before going main menu.
No visuals other then a gray screen. The menu is still working and the music is playing but you can't see anything. AKA the game still plays however you'll be practically a blind person. Menus works fine. Graphical glitches during car selection no background - polygons shown on cars. Game crashes after loading a race. Freeze on pic1 splash. Tried half a dozen emulators and remade ISO half a dozen times. Completely stumped.
With Jakv2 emu, the game throws an unhandled pagefault error screen. Use config to fix hang on logo. PAL version looks a bit blurry. Cutscenes stutter slightly, boost mode might fix this haven't tried. Game crashes after the PS2. No issues noticed in my short testing. Works on Roguev2 and StarOcean3. Jakv2 emu causes substantial slowdown in FMVs. Occasional flickering during battle transition and lip movements are choppy or nonexistent during dialogue.
One player, in particular, decided that he knew a more effective method of taking down enemy planes while playing in the mode and used it to devastating effect. The player climbed aboard the wing of a plane and began to hurl C4 at the incoming enemy planes.
The player aimed and timed his throws just right to down the opposition planes and was able to effectively kill two different players with this method.
The freedom that Battlefield games give players is second to none, which is why the internet has become littered with videos of gamers performing insane feats and funny stunts. Back in December, a Battlefield player posted a video showing how an enemy avoided him by switching seats in a vehicle.
The player could not help but laugh as he tried to shoot an enemy who was teleporting from seat to seat to avoid his fire. Another clip that has done the rounds on the internet shows how one Battlefield player was able to snipe an enemy player from over meters away.
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