Sims social hunt n peck


















Hip Grannies Challenge — Hosted by Nolson The entry to this challenge can be either human or an animal. CC is allowed. The challenge ends on September 30th. Family Challenge — Hosted by meredithndodson. Create a family of three or more Sims to enter the Family Challenge from meredithndodson. She allows CC to be used in the challenge. The Family Challenge ends September 29th. Interesting Love Challenge — Hosted by Sparky Love is in the air thanks to the Interesting Love Challenge from Sparky Creators are asked to make two Sims.

My Hair! Is there a hairstyle in CAS that you just hate? If you are a bit indecisive to where your personality points should go, feel free to dump them here. Of important note though is that being nice is the easiest and fastest positive personality trait for older family members to encourage, as it basically just consists of a hug as opposed to a long winding interaction. It should be taken into account that aspiration type can be changed at the end of sophomore year.

Doing so will also change their lifetime want. Fortune sims completely rely on job performance, and since they can't hold a real job in university, it's fairly common for their aspiration to stagnate. For the most part, sims with the Fortune Aspiration suffer the most in university, and their desire to buy expensive items well beyond their living expenses tends to clutter their want slots.

Other than this, Fortune sims borrow most of their other wants from sims with Knowledge Aspiration with academic wants to finish assignments, term papers, go to class, finish the year and reach dean's list, as well as the occasional desire to take on various odd jobs that it seems all of the aspirations have on occasion. The best strategy for Fortune sims in university is to focus on academic excellence, but I personally would not recommend having any sim with a Fortune Aspiration until they are giving the choice to switch at the end of Sophomore year.

After university though, Fortune sims have it made. Not only do they get huge bonuses from job promotions and relatively easy lifetime wants, but they also can buy expensive art, particularly paintings to give their meters a huge boost, only to sell it the next day with little or no penalty since art has a very low depreciation value, and on some cases, actually an appreciation value.

You can repeat this cycle over and over again every day to earn between 4, to 13, aspiration points a day, since you can cover multiple wants to buy art of varying values in a single blow. There is a chance that your sim wouldn't have these wants, but I have yet to encounter a rich fortune sim who hasn't. Oh, regarding the young adult stage, there is one exception to the aspiration shortage, and that's if your sim has full creativity and the sell a masterpiece or write a novel want, in which case, those two wants alone can save the day.

Being rich enough to buy everything they want is also a good thing, but seeing how money is really tight in university, it is better saved for after graduation where the homes are a little more permanent. Normally, Knowledge Aspiration sims want to build skills all the time, and once you make them build one skill, they become obsessed with it until it is perfected or they pick up another skill they want to build. This is normally the main form of aspiration income for knowledge seeking sims.

However, as Young Adults, this drive goes away mostly unless the class performance bar is full and their skill in any given area is past four or five points. Instead, their wants tend to reflect on the requirements necessary to maximize their class performance bar.

Unfortunately, there are more efficient ways to increase class performance than the ways a knowledge aspiring sim might want to, such as influencing someone else to write a term paper, licking professor boot, or hacking grades. Knowledge based sims also occasionally get food oriented wants and the desire to stargaze with a telescope, but those barely fill the bar.

As an additional note though, Knowledge Aspiration is great to have as a teen, and switch at the end of the Sophomore year as a Young Adult, as you get all of the bonuses of boosting and maximizing skills and can switch to something more perpetual in university. It should also be noted that knowledge sims outside of university who have maximized all of their skills start obtaining wants similar to family aspiring sims, along with their usual paranormal seeking ones. Knowledge sims have the special ability to remember some events that other sims remember badly in a good light, such as raising a zombie, being raised as a zombie, being abducted by aliens or seeing a ghost, unfortunately, if you are trying to play the game responsibility, it is difficult to purposely kill off or torment a sim for these purposes alone, let alone any given time to satisfy the want.

However, knowledge aspiring sims would seem to have a largely untapped potential should you put them in a chaotic supernatural environment full of ghosts, aliens, zombies and the grim reaper making regular house calls.

Okay, that's a bad question, but seriously, sims with family aspiration are the best want chainers and combo makers in the game, once you get them on a roll of tickling, appreciating and telling jokes, it's hard to stop them and you can completely charge their aspiration and influence meters from small jabs like this in rapid succession.

Family sims are great to pair up with any other sim in a household, family or not, and although they wouldn't have most of their big scorers around in university, since Young Adults can't "Try for Baby" or adopt, they're ability to chain social interaction wants from tickling to woohoo makes them easy to manage.

On the down side, the Family Aspiration by far has the most difficult arsenal of lifetime wants to achieve, often at least spanning a generation and involving multiple offspring of that sim, as opposed to the simple top of the career aspirations that can be achieved in practically two weeks by other aspiration types.

The family aspiration is one of the very best aspirations to have though if you managed to fulfill your lifetime want earlier in life under a different type of aspiration. As an additional note, a sim with a Family Aspiration and a sim with a Popularity Aspiration make an incredible team.

It's not difficult, since for the most part, Romance is just the lover's version of the Popularity Aspiration, but it's the one that you have to always keep an eye out for or else chaos will strike. That being said it's also the most fun to play if you happen to be playing the game as a single sim as opposed to a whole community of sims you might actually not want to ruin the lives of.

As a teenager, Romance Aspiration is basically suicidal, since you can't use the woohoo interaction or any of its variations, which is a major perpetual source of aspiration income for romance sims, and it's a bit difficult as an adult, since little things like commitment and a job tend to get in the way. In actuality, the Young Adult stage is the perfect time for Romance sims to level with their libido, especially with the campus directory at their finger tips which gives them the ability to meet anyone who is in the same university that might catch your eye.

Young adults can also get woohoo wants, almost always right after a make out want or during a party, so as far as their love life is concerned, they are now complete, since Romance aspiring sims actually fear trivial things like commitment.

When the player operates a romance sim, you can use your head and avoid being caught cheating, however, at parties or social gatherings where you cannot predict the actions of guests, all it takes is a single dippy little sim and loving intentions to ruin your perfect network of love and ruin negative daily relationships all over the board for you.

Even a sim with a one way crush can get a bit loopy and open Pandora's box left, right and upside-down. Perhaps the worst combination is to have two romance sims married, it'd practically be a soup opera, but somehow, teaming one up with a Family Aspiration sim seems just too cruel and close to real life. Romance sims also have the ability to incite "Attraction" actions into other sims, which is a quick temporary sign of romantic interest. It starts off flattering at first, but eventually it gets tiring and actually starts causing stalls in actions.

Oh yes, for romance sims, never forget the power of the peck. As far as I'm aware, it's the only intimate action that can trigger both love and a crush relationships without ticking every other love interest in the area off.

Romance sims also get another nifty bonus at full platinum, and that is the sexy walk covered in the Special Skills and Abilities section. The Popularity Aspiration is the best aspiration in the game in terms of raking up aspiration and influence points and staying platinum without a lifetime want achieved and works equally well for all life stages.

However, a great deal of it depends on how you play and configure your sim's personality. My main sim is an almost "perfect" personality sim I only gave her 7 in playfulness so she could still meditate and teleport with a Popularity Aspiration, and she's hit the , or so aspiration limit more times than I can count. She's hit the aspiration limit so many times in university alone that she bought enough Enigmatic Energizers to last her and her partner through their entire time in university; she never even touched a bed, or wrote a term paper for that matter.

That's not all though, there's more, she bought so many Enigmatic Energizers in an attempt to keep from hitting the aspiration cap that she was able to supply three other sim successors for their times at university after she graduated and the supply is still not out yet, and that's not to mention the other items she purchased.

Additionally, her fears are practically impossible to achieve, as they all involve making enemies out of her best friends which would take at least several days a piece of intentional conflict. Admittedly, I made very well sure that she was prepared for university and employed a special strategy, but a fully prepared Popularity sim is a scary thing in the hands of an attentive player. As you can see, I have a bit of a bias for the popularity aspiration, but it is not one without at least good evidence to support.

The popularity aspiration is potentially the strongest aspiration type, but it takes quite a bit of warm up time to get into full bloom and to gain the knowledge and experience of how to work them to the hilt. A sim of this type focuses on five different areas to gain the majority of their points. The first is simply making friends and making best friends. This is simple enough, since most of the other aspirations have the same want. The third arsenal for Popularity sims are small jab social interactions, similar to that of the Family Aspiration's that can be chained and lead up to the big guns of making out and woohoo.

The fourth method for gaining aspiration and influence, and my favorite, is the ability to get large chunks of aspiration and influence by selling masterpieces. Since masterpieces, which are paintings worth more than simoleans can be sold at any time; your sim basically has access to platinum aspiration on command if they have a spare completed painting lying around.

This is also much more useful if you happen to have your popularity sim live with another sim with full creativity of any other aspiration, as "Sell Masterpiece" doesn't actually mean "Paint a Masterpiece", yup folks you can sell other people's paintings and get the points for it!

Paintings also increase in value the more you paint them, so it's a skill that can grow. Unfortunately, it seems that not every popularity sim gets this want, and those who do can loose it if it's not carefully locked down after a period of time. Finally, the fifth method was introduced with the installation of The Sims 2 University and are the lifetime wants which are usually career based for popularity sims. This gives them a good reason to follow a broad category of careers, opposed to just the athletics and political ones, as when your sim has some mad skills, high jumping the career ladder when switching becomes easy.

You can score some serious points by taking advantage of this. Another benefit of the popularity aspiration is that it's the best "off site" aspiration to have, just in case I haven't emphasized enough other points. This is to say that if you are playing multiple households and left your popularity sim in a tough spot with a low aspiration bar and a severe need of points, you can have another sim aid them on their own side by becoming friends with the popularity sim.

Shortly after meeting any new sim and getting a daily relationship of above 10, a popularity sim starts to want to make him or her become their friend which leads to best friends and viable social interactions which you can often do on another sim's side to boost the wants of the original sim. Other aspiration types can do this, but the popularity aspiration is the one that is the easiest to work this way, although romance is a close second. This technique is a bit tricky, but you can rely on it in a pinch You can even switch between the sims in two households and have them invite each other over and interact on each side accordingly to the others wants, it becomes rather metaphysical really, but make sure you exercise your ability to lock wants, or else you might find old favorites slip away, like the want to sell as masterpiece.

The popularity aspiration has it's downside though, friends eat up valuable time and there is a certain point where the numbers just wouldn't add up unless you get playable friends of that one sim to maintain their relationship on their own side or throw parties everyday, although that might very well be when your sim has friends.

At that point though, your sim has probably chugged enough Elixir of Life to have had your sim live for more than a dozen generations and might be time to call it quits, and as it stands, I'm not even sure if there are that many people in the default neighborhood.

A sim with maxed out skills is far more capable than a sim with no skills, and building them will be a huge focus in the game. Thanks to the cafeterias at the dormitories and community lots, cooking ability isn't as vital as it potentially could have been at university.

On the other hand, if your sim happens to be living in a house or a Greek House, at least having one good cook in the household is essential. Cooking skill points allow a sim to prepare increasingly more fulfilling dishes, as well as increase the effect of anything they cook in general. Cooking points can be gained from reading books or watching television normally while at university, since there are no cooking oriented career rewards at the secret societies.

Cooking is a skill unaffected by personality. Mechanical skill increases the chance rate of repairing objects without incident. Regarding electronic related equipment, especially the garbage compactor and dishwasher, I personally recommend from experience to just hiring a repairman, since even at maximum skill, there is still a possibility to be electrocuted and break your favorite grandfather clock.

Mechanical is difficult to build at university, as books and repairing objects are pretty much the only source available to you. Like cooking, Mechanical skill has no personality advantage or disadvantage.

Charisma doesn't have many actual applications outside of meeting requirements for majors and jobs in this game.

Apparently it affects the ability for sims to tell a good joke or free style. Charisma is one of the harder skills to increase; since the only normal way to do so is use a mirror which doesn't do anything good for any of the motives, however, Secret Society 2 has the Execuputter mini golf course that increases fun. Outgoing sims are great at becoming charismatic. Body is an important skill to have and is fairly easy to increase in university with working out, swimming, yoga and exercise machines.

Although body skill alone doesn't have many practical applications outside of beating the crap out of someone in a fight, it does effect various animations from Kicky Bag, to diving, to yoga, to their performance on exercise machines and working out. There aren't any secret society career rewards to boost it at university, but the new treadmill in university works great.

Active sims will sky rocket at mastering this skill, and will get more fun out of doing as well. Logic is one of the most useful skills in university, and many of the majors emphasize it. It is also the skill necessary when hacking grades using the computers. Logic is easy to increase, because many of things that increase it are fun to do, like chess, using the telescope, doing the crossword, and you can also raise it by using the biotech station at secret society 3.

Lazy sims who bide their time well are more suited to master logic. I'd say the most useful skill at university, as it affects everything from how much you can sell a painting for to how much money you get for tips when performing music on instruments. Fortunately, creativity is very easy to increase, as most everything that can increase it is fun, save for writing a novel. Painting, writing, playing music and using the Senso-Twitch Lie Detector at Secret Societies 1 and 2 can all help you out in increasing it, as well as the Aquagreen Hydroponic Garden in Secret Society 3.

Playful sims love to express their inner child and complete lack of a solid grasp on reality, and as such, master creativity faster. Cleaning is a relatively useful skill, but isn't particularly important in university. If your sim happens to live in a dorm, they can get some good practice by cleaning the kitchen and washrooms while being constructive at the same time, seeing as how your fellow roommates are exponentially more inconsiderate and will live in their own filth if you don't fix it.

You will also be quite the penny pincher in university and unable to higher a maid, in which case manual labor is the only option. Cleaning skill can be increased by mopping up puddles, cleaning up dirty stoves, counters, toilets, sinks and showers, among other objects, and can also be increased by studying from books. Secret Societies 2 and 3 also have access to the Prints Charming Fingerprinting Scanner which is a fun way to boost up cleaning skill.

Neat sims got the concept of cleaning in the bag. By carefully monitoring what your sims talk about the most or looking at their interest levels, you can have other sims increase relationship with them easier through chatting by clicking on the talking sims and choosing the sub-action "Change Topic".

It is also quite possible that interests effect a sim's chance of getting particular wants, although it seems to be a very subtle or unnoticeable effect and hard to test. Read Magazines: Magazines can be purchased off the shelf on community lots.

There are six different types of magazines, each one capable of increasing three categories of interest. It would seem that although you can select the category of increase, the decreased category is random. Share Interests: Sims on good terms can share interests Located under the talk command with each other, although this seems to be quite a bit more unpredictable as the topic chosen is random.

A sim also can only increase another sim's interest level as far as to equal their own. This also has a decreasing effect, but it seems quite a bit harder to predict. As I later would write in my Nightlife FAQ to counter my original theory, it is impossible without cheating to have a sim with perfect scores in every interest category.

At the - point range, an increase in one interest results in a rebounding decrease in another. Fortunately though, any sim in the game can up their original interest range to the without fear of penalty, so it's worth it for a sim to at least juice up to the 90 limit with magazines, then reach the limit by having interests shared with them. Also of note should be that Young Adults freshly created have already had their first kiss and a mystery sim memory, so if you are looking forward to the story of an innocent girl and her first kiss, its pass that time.

The convenience of creating a young adult instead of a teen however is that you don't have to create their parental units in order for them to exist, so you can make them much easier without having to fill in extra space. Yup, even that favorite teddy bear has to stay at home. Every sim starts off with a puny simoleans, that's not even enough to buy the smallest lot, let alone a house. That is where the dorms come in, but seriously, why would you want to live in one of those hellholes when you can live in your own residence?

Since homes are rented in university instead of bought, money initially goes a much longer way. The prices for rentals at university are only a fourth of the ordinary purchasing price that you would have to pay with their neighborhood counterparts, so 20, simoleans can buy you quite a luxurious one story mansion on a 5x5 lot and great furnishings.

Unfortunately, once you move in, prices become normal again, so scholarships are an exponential lever to setting your sims off to a bright future. The Undead Educational Scholarship and the Orphaned Sims Assistance Fund pay the most, but unfortunately, they both involve killing off your sims which is generally not a good thing to do unless you are trying to write a good sim story.

They both have their advantages and disadvantages. The phone and computer is best used to send a single teenage sim to university to pursue their great adventure of learning or lack there of.

If you decide to send them this way, you get to see them leave after a casual goodbye to their family and get a "Move Out" memory. The "Move Sims to University" button on the neighborhood or college town screen, on the other hand, offers more control, the chance to pick multiple sims and the name of their household.

This allows multiple sims to pool their funds together, which is incredibly useful should you have two or more sims with tons of scholarships under their belt that simply must have a large house to live in on the biggest sized lot.

You only get to see the opening growing up cinema for one of them, but who wants to have a big grass field in the background of the cinema when you can have a modestly well put together house? A neighborhood can have multiple universities for its sims to attend.

This is particularly handy if you want to experiment with all three different secret society based buildings as you can normally only pick one per a college town. For the most part though, you will only need one, as it makes it easier for multiple young adults sims in your neighborhood to cluster together in a single community instead of be divided into several universities, allowing them to better develop and establish Greek Houses and the Secret Society to which future sims might be visiting and who could benefit greatly from.

When the equipment is crap, when the showers and toilets are always taken, when someone snatches that tasty stack of pancakes in the cafeteria you had your eye on, you know that your sim is living in a dorm. Dormitories are the collective residential units for the financially impaired student in The Sims 2 University; I'm not even going to get into what they are in real life, hahahaha.

Within each dorm is a set number of rooms and equipment to use to build skills. Generally speaking, the furnishings are bottom of line and of especially mediocre nature to mention are the beds which seem to take forever to recharge a sim's energy when you've seen what the best beds can do. Within dorms, multiple sims live, but you only keep track of a few of them at a time, since the others are in their rooms or at class and are hidden from sight.

This is the games way of saving processing time and for the most part, you can find out what a sim is doing from the bubbles emerging from their door. Good thing the game designers did this, because if your computer is the type that only allows two guests to be invited at a party, you might be facing more than a few frustrating issues. The dorms are almost always full of active people during the day who seem to always conveniently get in your way.

So much that you often wonder what might happen if you Unfortunately, unlike the normal neighborhood, it seems that the supply of sims at university is indeed infinite, so as soon as you kill one, another pops up to take it's place.

Man, what I wouldn't give to put a cow plant at a dorm without having to cheat, oh wait, you can if you have The Sims 2: Nightlife and stuff one down a sim's inventory before they go college - good eating. Oh yeah, just incase you thought you could beat the system and furnish the dorm with the best wall paper and tile before you move in, think again as you'll be tagged in the mail with gigantic ready to explode bills before you can even complete your first year, once I was tagged with a simolean one and decided to evacuate my three sims to their own house rather than making the repoman their new best friend.

For those who aren't doing so well financially however, there are ways to make the most of your time at the dorms, or the least for that matter. For those who have The Sims 2: Nightlife, you can also purchase smaller lots for a more affordable price, so even a single sim with barely any money can rent a minute strip of land right off the bat.

If you don't mind a little traveling, there are fortunately many good alternatives to getting the heck out of the dorms as soon as possible without actually moving. In university, your sims can gain skills in community lots. I absolutely love this feature, as you can cram your community lots with all the best goodies and take advantage of them, short of a bed.

Of special recommendation are instruments, exercise machines, wide screen televisions, chess boards with fancy chairs and of course your friend and my friend, the bookshelf.

While you are at it, be sure to chuck in a pool table and a hot tub in for good measures and escape that rat infested cellar that you came from. A great strategy is to send your sim there when they are full of energy and take them home when they are almost empty. They can even still go to class and final exams while at a university lot, as well as write term papers and study.

The only thing you can't do is get any sleep pretty much, although the good old brown bean brewing baristas do wonders in a pinch. You can even move your sim to a big field of grass with a bed and have them live there as long as you take advantage of the community lots. Community lots also drag out time, as although time for your sim's final exam passes, time back at home doesn't. You can greatly extend the amount of time in between bills by going to community lots.

The second way is through the Secret Society which has similar purposes to community lots but with a twist, but more on that later. After you build them, a sim can move into them at a rented price and continue to live as they would normally back at home. Why live in a normal house though when you can live in a Greek House? Well here's one big reason, anyone can move into a normal house. Once a house becomes a Greek House, it can only be moved into by members, and must be done so manually, not via the neighborhood screen.

Normal houses are great if you want to recycle another sim's hard work so that following sims' futures might look a little brighter than they would have been drudging in dorm doldrums, as they can move in virtually free of charge right before the previous sim moves out and graduates, it's a great way to start a legacy.

Still, for a little work, anyone can move into a Greek House, and wouldn't that legacy be worth so much more when written in huge untranslatable sim Greek letters? They have some great perks, such as the ability to throw toga parties and have other sims pledge. It is a wonderful way to leave a legacy for any sims you will have go through the university and you can develop it over the generations.

There are six levels of Greek House, each one holding progressively more members. Aside from this, Greek Houses still have to pay the bills like everyone else and unlike regular houses, new sims have to either turn their own house into a Greek House with a charter or go through a trial in order to join, as you simply cannot drag and drop them to combine households like with normal houses.

There is much more information on Greek Houses to come later on in this document in its own section under chapter 2: The Four Big Goals. They can wear special university exclusive clothing and features but can also wear some clothing that adults would normally wear as well. Essentially, young adults can only be played within a university campus. If a sim outside of the neighborhood tries to ask one to move in with them, they will automatically grow up and either graduate or drop out automatically.

Ability wise, Young Adults are very different from regular sims with a focus on college activities and the inability to adopt or try for a baby. They also can't get married while in college, but they can still get engaged. Also while in college, a young adult cannot hold a regular job where a car pool comes to pick them up, however, there are various odd jobs that students can take up in university.

Now that the ground work is covered, time to get into the specifics of milking The Sims 2 University cow plant dry. There are four ultimate goals to achieve in university, in order to do all four, you're going to have to micromanage your sims, but after you learn the process for getting one sim through the grill, it'll become quite easy and sims in university that you control can vastly help each other and those who follow in their footsteps.

The focus of this FAQ is how to achieve these four goals: 1. Graduate Summa Cum Laude: 2. Become the Big Sim on Campus: 3. The Ultimate Greek House Legacy: 4.

The Secret Society. Although the years of schooling and grading in real life might have traumatized you into fearing the dreaded virtual parallel of getting perfect 4. Getting 4. The Young Adult life at university is divided into semesters, which in case you didn't know, are half of a year.

At the end of each semester is a final exam, as long as your Class Performance Meter is at the top, you have obtained the necessary skills to boost it to maximum and your sim attends the final exam, you can guarantee a 4. The sim will do all the stressful test taking for you with no variation depending on their mood, unlike job promotion or school.

On the flip side, if you pretty much do the opposite of the previously mentioned, you'll end up on academic probation. On one hand this gives you more time at university to repeat the semester, on the bad side, it's down right disgraceful and if you screw up a second time, you get the universal boot back to common society. First of all, it is important to discuss the majors. Unfortunately, sooner or later, they have to pick something or the game does it for them at the end of the sophomore year, and at the end of the junior year, a sim's major is set permanently.

Until then, you can change your major whenever convenient to suit your strong skills and preferred class times. If your sim doesn't have a specific field they want to major in, it is best to do the math in your head to where you want them to go in life in accordance to their personality, although it should be noted that natural scientist is the new career least aligned with the majors, only related to biology and mathematics.

So if you are a cow plant fan, you'll definitely want to get your own sim eating shrub as soon as possible through the power of natural science. Keep in mind though that after graduating from university, you might accidentally overshoot the point where you get desired career rewards when you pick up a job. Sims that have the same major have the social interaction of being able to talk about their majors as well as have different professors who they can ask to tutor them and to suck up to, two for each major.

Having the ability to talk about the same major and sharing the same professors are good advantages to having all of your sims spend the first year undeclared, but then again, variety is it's own reward and it's better that you pick your sim's major than the game doing so automatically at the start of the junior year.

The most commonly focused skills of the majors in general are logic and creativity, so above all, make sure your sims have healthy levels of those two if you are still undecided, although the early semesters make sure that you at least have one point in all skill areas, so fleshing your sim out ahead.

Although I haven't fully tested it yet, it would seem that you get more bang for your buck should your sim be in a good mood while performing these tasks, although you can still apparently swashbuckle the final exams in a crappy mood and get away with it should the meter be maxed out already.

Depending on the type of aspiration your sim has, the method you primarily use might differ: 1. The text was updated successfully, but these errors were encountered:.

It does work on win The program will only affect the currently focused window, that means when you start from cmd nothing will haappen as there's nothing to click on the focused cmd window. Sorry, something went wrong. You can just modify the hotkey using dnSpy. In hap. When Evernote for windows is active AND I try to use this shortcut then an exception is being thrown:. Such a great application.

I really think it would be a nice feature to be able to set the shortcut without running it with autohotkey though. I haven't tried to understand what is happening under the hood though, NullReferenceException should be easy to analyze and thought, it may be related. I may take a look at it someday later a bit closer to add more info for the new issue. Thanks for the idea.

How to exeute the hap. Skip to content. Star New issue. Jump to bottom. Copy link.



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